
The Battle of Robots at the Games of the Future 2025
Contents
- The Battle of Robots at the Games of the Future 2025
- Where Will the Battle of Robots at the Games of the Future 2025 Be Held?
- Which Teams Will Take Part in the Battle of Robots at the Games of the Future 2025?
- Features of the Battle of Robots at the Games of the Future 2025
- Who’ll Win the Battle of Robots at the Games of the Future 2025?
- Pros and Cons of the Battle of Robots Discipline at the Games of the Future 2025
- FAQs
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Battle of Robots has a substantial prize pool (US$400,000) among the 11 disciplines, indicating its significance. The overall event (Games of the Future) is the pinnacle of the phygital sports calendar, combining physical sport + gaming + new technologies, thus representing a cutting-edge platform for hybrid competition. It brings together athletes, gamers, clubs worldwide, and acts as a showcase of innovation, youth engagement, and global sport-tech progress.
The Battle of Robots discipline at the Games of the Future 2025 doesn’t use a specific commercial video game for a digital portion. Instead, it’s a “tech sports” discipline involving physical, remote-controlled robots facing each other in fast-paced, head-to-head combat. Unlike other phygital disciplines, which combine a popular video game phase with a traditional physical sport phase (e.g., UFL and real-life football for Phygital Football), the Battle of Robots is an entirely physical event focused on engineering, technology, and piloting skills.
The overall Games of the Future event is organised by Phygital International (with local delivery/host-city bodies) as the promoter of the phygital movement.
Where Will the Battle of Robots at the Games of the Future 2025 Be Held?
The GOTF 2025 competition for the discipline Battle of Robots is to be held at the Abu Dhabi National Exhibition Centre (ADNEC). The venue will be transformed into robot-combat zones, wherein the Battle of Robots discipline will take place.
We didn’t find a reliable source that discloses exactly how many teams or players will participate in the Battle of Robots discipline.
As said, the prize pool for the Battle of Robots discipline is US$400,000, but we found no publicly available detailed breakdown of how the sum is distributed (e.g., by place, by team).
Which Teams Will Take Part in the Battle of Robots at the Games of the Future 2025?
No public announcement currently lists which specific teams or players will be competing in the Battle of Robots discipline of GOTF 2025. Also, no publicly detailed qualification path (e.g., how many teams from what regions, exact tournament names) for the Battle of Robots discipline has been published in the sources we found. Accordingly, no public breakdown of who qualified from which regional/sub-event for that discipline.
Competitors for the various disciplines generally qualify via tournaments overseen by the World Phygital Community (WPC), which include regional or local “Contenders” and “Origins” events.
Features of the Battle of Robots at the Games of the Future 2025
No source gives a breakdown of how many stages (qualifier(s), group stage, knockout, finals) the Battle of Robots discipline will have, nor provides exact dates for each stage (qualifier, group, knockout, final) for the Battle of Robots discipline alone.
Other competition-related stuff isn’t detailed in the publicly available info for this discipline either, including the format of individual combats (for example: best-of X matches, first to X wins, timed rounds, point scoring) and the elimination system (e.g., single elimination, double elimination, round-robin group into knockout, etc.).
Who’ll Win the Battle of Robots at the Games of the Future 2025?
The event’s dedicated website and media centre don’t list a full competitor list or favorites publicly at this time. In case the Indian team DS Robotics, which won the Battle of Robots at the Games of the Future 2024, defeating the Russian team Daddy Bots in the final match, appears in Abu Dhabi, it will surely be among the top favorites again (just like Daddy Bots and the third-place prize winner in 2024, Turbomechatroniki from Russia).
For viewing, there are YouTube videos labelled “Battle of Robots 2025 II DS Robotics Stream – Superfinals at the Games of the Future” which suggest the event will be streamed publicly on platforms like YouTube.
There’s no publicly documented, reliable bookmaker or regulated betting market specific to “Battle of Robots at GOTF 2025”. If betting markets are available, they may be region-specific or rely on third-party eSports/robot-combat betting sites (if legal in your jurisdiction).
Pros and Cons of the Battle of Robots Discipline at the Games of the Future 2025
| PROS | CONS |
| High entertainment value due to fast-paced robotic combat that blends engineering skill with competitive action. | Lack of publicly available info on teams, formats, brackets, and rules reduces clarity for fans and betting audiences. |
| Strong technological appeal, showcasing robotics, mechanics, AI-driven systems, and innovation aligned with GOTF’s phygital ethos. | The high cost of robot construction and maintenance can create inequality between well-funded teams and smaller entrants. |
| Large prize pool ($400,000) increases visibility, prestige, and international competitiveness. | Potential technical failures, malfunctions, or connection issues may interrupt battles or cause uneven match outcomes. |
| Offline, indoor setup at ADNEC ensures stable viewing conditions and consistent production quality. | Safety and regulatory restrictions around powerful robots may limit aggressive combat styles. |
| Attracts crossover audiences — esports fans, robotics enthusiasts, engineering students, and combat-sports fans. | Limited mainstream recognition compared to disciplines like phygital basketball, football, or MMA. |
| Strong social-media content potential, providing viral clips, breakdowns, slow-motion replays, and technical showcases. | Steep learning curve for casual viewers unfamiliar with robot-combat rules, damage scoring, and engineering terms. |




