
BLAST Rivals Fall 2025
Contents
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This Fall 2025 edition takes place from November 12 to 16, 2025, in Hong Kong. The tournament is organized by BLAST, the Danish eSports production powerhouse known for its top-tier event presentation, together with ESAHK (Esports Association of Hong Kong) as the local partner responsible for logistics and regional engagement. Their collaboration blends BLAST’s global brand polish with regional eSports development, helping promote CS2 across Asia’s fast-growing competitive scene.
Where Will the BLAST Rivals Fall 2025 Be Held?
The venue for the BLAST Rivals Fall 2025 is AsiaWorld-Expo in Chek Lap Kok, an island in the western waters of Hong Kong’s New Territories (one of the three Hong Kong areas). This means the event is an offline LAN, indoor.
The number of teams participating is eight. The total prize pool is US$350,000. Here’s how it’s distributed:
• 1st place: $125,000
• 2nd place: $75,000
• 3rd – 4th: $40,000 each
• 5th – 6th: $25,000 each
• 7th – 8th: $10,000 each
Which Teams Will Take Part in the BLAST Rivals Fall 2025?
Out of eight teams, four are already confirmed based on October’s Valve Regional Standings (VRS):






















































The other four spots are expected to be filled by wildcard invites from different regions:
- One wildcard from Europe
- One from North America
- One from South America
- One from Asia
So the full lineup will be a mix of those top VRS-ranked teams and regionally invited squads.
Features of the BLAST Rivals Fall 2025
The tournament is divided into two major stages:
- Group Stage
- Dates: November 12-13, 2025 (the first two days) — the start of the event is November 12, and the group stage occupies the early portion.
- Playoffs
- Dates: November 14-16, 2025 (the latter half of the event)
Here’s how the matches and elimination flow are set up:
Group Stage (GSL Groups)
- There are two groups of four teams each.
- The group stage uses a double-elimination structure internally (a GSL-style bracket) — i.e., teams that lose a match in the group don’t immediately drop out; they have a loser’s bracket within the group.
- All group stage matches are Best-of-3 (Bo3).
- From each group:
- The group winner advances directly to the Semifinals.
- The runner-up and third-place team advance to the Quarterfinals.
- The fourth-place team is eliminated.
Playoffs
- This stage is Single-Elimination (i.e., lose and you’re out).
- Quarterfinals and Semifinals: matches are Best-of-3 (Bo3).
- Grand Final: Best-of-5 (Bo5).
Who’ll Win the BLAST Rivals Fall 2025?
While specific pre-tournament odds for the BLAST Rivals Fall 2025 aren’t widely published (as of now), we can infer favorites based on recent performances from earlier CS2 tournaments. Saying that, Team Vitality is a perennial top team in 2025. They were champions of the Rivals Season 1 (BLAST Rivals Spring 2025) and are often viewed as the benchmark team.
Major eSports betting platforms (those that offer Counter-Strike markets) often list “outright winner,” “map winner,” “match winner,” “handicap,” etc. Examples globally include Betway Esports, Pinnacle, Unikrn, LootBet, and others. You can monitor eSports betting tip sites or betting operator reviewing sites that list the best platforms for CS2 esport betting to watch when the Rivals Fall 2025 markets open.
Because the Rivals is somewhat lower in tier (vs. Majors or Premier), the liquidity (bet volume, odds shifts) might be less, so the spreads might be wider and the value more variable.
The BLAST Rivals Spring 2025 (the first edition) was held in Copenhagen, Denmark, at BLAST Studios and broke records: it achieved a peak concurrent viewership of 1,037,291, the highest ever for a BLAST Premier non-Major event. The popularity of the Rivals has grown — some community commentary suggests it has become among the most-watched BLAST events outside Majors.
As for broadcast reach, the Rivals Spring 2025 was streamed across Twitch, YouTube, BLAST.tv, Facebook Gaming, Kick, and TikTok (in multiple languages)
BLAST Premier 2025 Circuit: Pros and Cons
| Pros | Cons |
| Fresh, innovative formats (Bounty, Open, Rivals) – adding variety and narrative depth. | Operational growing pains – BLAST promised 2026 improvements after team complaints. |
| Better alignment with Valve’s open ecosystem – replacing exclusivity with ranking-based invites. | Complex new mechanics and event types – may confuse casual fans. |
| Greater financial support – via participation fees, bonuses, and expanded prize pools. | Risk of overexposure – six large events yearly may lead to viewer fatigue. |
| High viewership engagement – with record-breaking numbers for Bounty and Open events. | Participation system still favors top teams – lower-tier teams may struggle financially. |
| Clearer seasonal structure – every event crowned its own champion. | Competitive disparity – between elite teams and regional invitees remains noticeable. |
| Improved geographic diversity – through wildcard and regional invites. | Logistical and operational complexity – due to multiple event types and global reach. |
| Fan fragmentation – inconsistent interest across Bounty, Open, and Rivals. |




